Assault android cactus music not working3/24/2023 One audio cue that really fails, however, is the health (or shield) meter. Can’t Be Bothered to Look at a Health Bar So, Starch says, “Pretty wings!” while Peanut says, “Accelerate.” And thankfully - amazingly - Witch Beam uses the DualShock 4’s speaker! It is so incredibly helpful. Each character voices certain notifiers during battle that help you keep track of what’s happening, each in their own character voice. I have a feeling some secret story nuggets would appear from doing that, just from playing with a couple different characters on one story level. So, if you want to know more of the story, you’ll have to replay each story level with a different character. The story is interesting, but what is even more interesting is different dialogue for each character you choose. So your strategy changes with each level in a fun, new way. But, each has to cool down, requiring you to step out of the small circle. My absolute favorite level is the shape of a large rounded triangle with a huge hole in the middle, but at each point there is one helpful automatic turret, each doing a different thing when you stand in their circle - hold enemies at bay, shoot homing missiles, or shoot energy bullets. Even at the very end, when other games may have exhausted their creative options and each level seems normal and old, new dynamic things happen in each. These Levels, They Are a Changin’ĭynamic levels make defeating almost the same hoard of enemy bots over and over nothing to bat an eye at, since each environment is different from the last. There are many unlockable characters to choose from other than the starting four, and choosing becomes fun in and of itself. Peanut has magma (she’s a bad-ass) for her primary, and the Giga-Drill as her secondary (think Robotnik + charging bull). My co-op buddy, Chandler, got really comfortable using Peanut after going through a few other characters and trying their weapons. So, Starch has a constant laser primary weapon, but homing missiles as her secondary. The characters each have a primary and secondary weapon, the secondary having more damage but also a cooldown period (denoted by the smart circle around your character’s feet). Strategizing in this game lies heavily in choosing a character that best fits your play style and the level or mode you are up against next. I also got a kick out of every time I selected her at the start, which makes her exclaim “Pineapple!” as if being startled awake from some silly android dream. She is a sort of “damaged” android who had to be confined or stored because she caused too much havoc, and she likes to speak in nursery-rhyme type chatter that is silly and contrasting to the other more serious characters. I especially enjoyed the character you eventually unlock named Starch. There’s also a little humor that teetered on the edge of cheesy and very welcomed. Each character is very unique in personality and abilities, but I’ll get to the latter in a bit. They just give that extra charm to the game, coupled with the handful of cutscenes that play out periodically. One of my favorite parts of the game is the part I was most wary or perplexed by - the adorable characters (all human-like androids) with big heads and little bodies. It helps you learn all possible enemy forms, their attack patterns, and how to defeat them pretty quickly and handle them better. The other thing that might help the brain discern what is happening better than other similar games is the amount of different types of enemies is sort of low. There are also a handful of helpful accessibility options which can even further help you discern what is going on on your screen. It’s hard to put my finger on exactly why or how I was not too overloaded with visual chaos, but I think it could be the fact that players and their attacks are all warm tones like yellow through red, and enemies, their attacks, and the environment are all blue tones like dull green or grey. This game almost miraculously does not have that problem. Sometimes twin-stick shooters, or any other hoard mode type game for that matter, can become very visually busy and that poses a huge problem when trying to be the most efficient at slaughtering the quickly approaching enemies. You’ll need to have quick reaction times to defeat hordes of bots, but if you find yourself lacking in the “serious gaming skills” department, you can still definitely have fun playing campaign and earning credits to turn on extra options like forcing the characters to have normal human proportions, or trying out first person mode. Witch Beam set out to create a polished arcade style twin-stick shooter that requires skill and focus, but still has a lot of creative aspects that make the game unique and fun.
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