Adventurequest 3d charcater creation3/20/2023 For current testing, every player has 20 stat points already baked into them.Added Enhance button to items that shows current stats, total enhancements, how many you have remaining, and saves it all to the database.At the very bottom of today's post I put a (very) tentative schedule since everyone has been asking when we think we will be doing the betas, kickstarter, and different phases of this release. This recreation of the game client and server has been in heavy development for a few years now while simultaneously weekly-updating the existing game. The goal of these posts is to be ultra transparent in our progress as AdventureQuest Worlds: Unity is 100% happening. We are officially at the part of the normal game development cycle where everything you add breaks something you already created and you have to re-code it to make it work. We love it when talented members of the community take crazy initiative like this.ĪdventureQuest Worlds: Unity is 100% has been trudging through the icky part of game development. Just so you know that we are seriously exploring any ways to speed up and improve how we convert the game. Even if does not turn out to be usable, I wanted to share this with you. After seeing a demo of a monster animation working on my phone we reached out to explore if this is actually something that would be able to work with the game. In other interesting news, we were contacted by a player who said they made a tool in GoDot that can extract information from our existing Flash assets to help automate the process of converting monsters. I heard someone yelling "Hey, did anyone lose a $50 bill?" To which we instinctively replied, "Um. because ever since he left we have been finding fake $50 EbilCorp bills all over the lab's floor X_X. Chairman Platinum was the villainous CEO of our archenemy. Also this week, the actor who played Chairman Platinum visited. The energy level of the entire lab has jumped since his arrival. As I write this, Spider, Zhoom, & Warlic are working together in the next room. He has been contributing to AQWorlds Unity, AdventureQuest 3D, EpicDuel, and others O_O. I'm not sure about the state of the playerbase but the game seems to be getting fairly regular updates still.Before we jump into AdventureQuest Worlds: Mobile progress ( which you can now wishlist on Steam), here are some behind the scenes stuff! We are extremely excited to have Spider visiting the lab this week. It isn't an actual MMOrpg.Įvil Lands looks like a Skyrim-like mobile MMOrpg. Genshin Impact was a huge a step in the right direction for mobile gaming but it's just an ARPG with some 'online coop features'. Mobile ports of existing PC's are usually sloppy (Blade and Soul, Black Desert, etc), and the lack of cross platform play leads to the games playerbase inevitably dieing off (i.e. We won't have a good mobile MMOrpg until some company designs a true MMOrpg that is cross platform PC and mobile. The drawback to this one is the very heavy PvP emphasis. Cross-platform, action combat, advanced customization and skill system, highly dependent on support from other players. Until then Albion may be the closest thing that fits the bill of a solid mobile MMOrpg. Your best bet is probably to get the STEAM/Valve deck so you can play PC MMOrpgs on a portable handheld device. There isn't really much that fits these standards on mobile right now. Very much prefer the option to play as your own created character and not a system where a knight in the game is a specific character who is a knight, a bowman character is playing that guy who has a bow. P2w is kinda inevitable but as long as its not overwhelming or doesnt restrict X skill away from Y class ill take it I have an unexplained issue with sci-fi / kung-fu styles of games that overwhelm mobile gaming but ill take it if the game is great. will also need to be pretty active for that reasonģrd person action combat is preferred but on this one i can lower my standards (thinking something like TERA / MHW / Smite types of actual combat but again this is flexibale as long as we are downgrading hard to turn based or that) MMORPG - preferably with holy trinity aspects and highly dependent on teaming up with other players. Not sure if this is me having too high of standards for mobile games thinking back on the games we grew up on but nothing clicks or me on mobile.
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